Researchers have built their own computer game to test the impact of meters that show players the morality of their decisions.
Two papers published by Macquarie University researchers reveal that most of us ignore the meter when a moral choice is clear, but we use it when the choice is more morally ambiguous. And some of us, about ten per cent, will do anything to win.
You are playing The Great Fire, a narrative computer game. It’s all about Frankie, an usher in a cinema in regional Australia in the 1940s, who is confronted by a murderous psychopath.[continue reading…]